Future of the Technician Workforce Study
AUGMENTED AND VIRTUAL REALITY
TOOLS Software: Programming, applica-
TECHNICAL SKILLS General: Understanding of how AR/VR works and integrates into company operations Development and documentation of design criteria for VR modeled environments Cognitive processes and operations Ability to assess security, safety, and privacy risks of using VR/AR technologies for intended applications Virtual commissioning (i.e., use of simulated testing prior to actual testing) Design & Programming:
tion development (i.e., HP Reveal, XM Reality, Unity, Unreal, Python)
Use same tools and
equipment used in the workplace to accelerate learning–learning lab Virtual meeting/communication platform (AWS, Microsoft Webservices) Hardware: Virtual reality: Headset (i.e., Oculus), gloves, screen Augmented reality (i.e., HoloLens 2, Magic Leap)
3D visual and spatial skills Application development CAD & graphic tool experience Instructional design principles & process (adult learning, ADDIE model, etc.) Graphic design Digital twin virtual model development SOFT SKILLS Creativity Process to learn Storytelling and writing Understanding variables in adult learning (asking questions, rewinding) Team dynamics/communication
| 38 MCC Economic and Workforce Development Center
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