Future of the Technician Workforce Study
AUGMENTED AND VIRTUAL REALITY
TOOLS Software:  Programming, applica-
TECHNICAL SKILLS General:  Understanding of how AR/VR works and integrates into company operations  Development and documentation of design criteria for VR modeled environments  Cognitive processes and operations  Ability to assess security, safety, and privacy risks of using VR/AR technologies for intended applications  Virtual commissioning (i.e., use of simulated testing prior to actual testing) Design & Programming:
tion development (i.e., HP Reveal, XM Reality, Unity, Unreal, Python)
 Use same tools and
equipment used in the workplace to accelerate learning–learning lab  Virtual meeting/communication platform (AWS, Microsoft Webservices) Hardware:  Virtual reality: Headset (i.e., Oculus), gloves, screen  Augmented reality (i.e., HoloLens 2, Magic Leap)
 3D visual and spatial skills  Application development  CAD & graphic tool experience  Instructional design principles & process (adult learning, ADDIE model, etc.)  Graphic design  Digital twin virtual model development SOFT SKILLS  Creativity  Process to learn  Storytelling and writing  Understanding variables in adult learning (asking questions, rewinding)  Team dynamics/communication
| 38 MCC Economic and Workforce Development Center
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